osu/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonDrumSamplePlayer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
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using osu.Game.Audio;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
internal partial class ArgonDrumSamplePlayer : DrumSamplePlayer
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{
[BackgroundDependencyLoader]
private void load(IPooledSampleProvider sampleProvider)
{
// Warm up pools for non-standard samples.
sampleProvider.GetPooledSample(new VolumeAwareHitSampleInfo(new HitSampleInfo(HitSampleInfo.HIT_NORMAL), true));
sampleProvider.GetPooledSample(new VolumeAwareHitSampleInfo(new HitSampleInfo(HitSampleInfo.HIT_CLAP), true));
sampleProvider.GetPooledSample(new VolumeAwareHitSampleInfo(new HitSampleInfo(HitSampleInfo.HIT_FLOURISH), true));
}
protected override DrumSampleTriggerSource CreateTriggerSource(HitObjectContainer hitObjectContainer, SampleBalance balance) =>
new ArgonDrumSampleTriggerSource(hitObjectContainer, balance);
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}
}