mirror of
https://github.com/ppy/osu
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68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModGhost : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor
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{
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public override string Name => "Ghost";
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public override string Acronym => "G";
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public override ModType Type => ModType.Fun;
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public override IconUsage? Icon => FontAwesome.Solid.Ghost;
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public override string Description => "Where's the cursor?";
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public override double ScoreMultiplier => 1;
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private readonly BindableNumber<float> ghostAlpha = new BindableFloat(0);
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private BindableNumber<int> currentCombo;
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[SettingSource(
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"Hidden at combo",
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"The combo count at which the cursor becomes completely hidden",
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SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
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)]
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public BindableInt HiddenComboCount { get; } = new BindableInt
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{
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Default = 10,
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Value = 10,
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MinValue = 0,
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MaxValue = 50,
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};
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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currentCombo = scoreProcessor.Combo.GetBoundCopy();
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currentCombo.BindValueChanged(combo =>
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{
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float dimFactor = HiddenComboCount.Value == 0 ? 1 : (float)combo.NewValue / HiddenComboCount.Value;
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scoreProcessor.TransformBindableTo(ghostAlpha, 1-dimFactor, 100, Easing.OutQuint);
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}, true);
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}
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public virtual void Update(Playfield playfield)
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{
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playfield.Cursor.Alpha = ghostAlpha.Value;
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}
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}
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public class HiddenComboSlider : OsuSliderBar<int>
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{
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public override LocalisableString TooltipText => Current.Value == 0 ? "always hidden" : base.TooltipText;
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}
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}
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