osu/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs

89 lines
2.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
using System;
2018-11-20 07:51:59 +00:00
using osuTK;
2018-04-13 09:19:50 +00:00
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects;
2018-04-13 09:19:50 +00:00
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
where TObject : CatchHitObject
{
public override bool CanBePlated => true;
protected PalpableCatchHitObject(TObject hitObject)
: base(hitObject)
{
Scale = new Vector2(HitObject.Scale);
}
}
public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
where TObject : CatchHitObject
{
public new TObject HitObject;
protected DrawableCatchHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
Anchor = Anchor.BottomLeft;
}
}
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
{
public virtual bool CanBePlated => false;
public virtual bool StaysOnPlate => CanBePlated;
2018-04-13 09:19:50 +00:00
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{
RelativePositionAxes = Axes.X;
X = hitObject.X;
}
public Func<CatchHitObject, bool> CheckPosition;
public bool IsOnPlate;
public override bool RemoveWhenNotAlive => IsOnPlate;
protected override void CheckForResult(bool userTriggered, double timeOffset)
2018-04-13 09:19:50 +00:00
{
if (CheckPosition == null) return;
if (timeOffset >= 0 && Result != null)
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
2018-04-13 09:19:50 +00:00
}
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
2018-04-13 09:19:50 +00:00
protected override void UpdateStateTransforms(ArmedState state)
{
var endTime = HitObject.GetEndTime();
2018-04-13 09:19:50 +00:00
using (BeginAbsoluteSequence(endTime, true))
{
switch (state)
{
case ArmedState.Miss:
2019-09-12 10:29:08 +00:00
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
2018-04-13 09:19:50 +00:00
break;
2019-04-01 03:44:46 +00:00
2018-04-13 09:19:50 +00:00
case ArmedState.Hit:
2019-09-12 10:29:08 +00:00
this.FadeOut();
2018-04-13 09:19:50 +00:00
break;
}
}
}
}
}