2020-06-14 02:34:07 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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2020-06-19 13:43:25 +00:00
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using osu.Framework.Testing;
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2020-06-14 02:34:07 +00:00
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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{
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2020-06-19 13:43:25 +00:00
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[HeadlessTest]
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2020-06-14 02:34:07 +00:00
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public class TestSceneGameplayClockContainer : OsuTestScene
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{
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[Test]
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public void TestStartThenElapsedTime()
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{
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GameplayClockContainer gcc = null;
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2020-08-06 09:31:08 +00:00
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AddStep("create container", () =>
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{
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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2020-08-17 06:38:16 +00:00
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working.LoadTrack();
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2020-08-17 13:36:03 +00:00
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Add(gcc = new GameplayClockContainer(working, 0));
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2020-08-06 09:31:08 +00:00
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});
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2020-06-14 02:34:07 +00:00
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AddStep("start track", () => gcc.Start());
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AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
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}
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}
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}
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