osu/osu.Game/Online/Spectator/SpectatorState.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using MessagePack;
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using osu.Game.Online.API;
using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Online.Spectator
{
[Serializable]
[MessagePackObject]
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public class SpectatorState : IEquatable<SpectatorState>
{
[Key(0)]
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public int? BeatmapID { get; set; }
[Key(1)]
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public int? RulesetID { get; set; }
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[NotNull]
[Key(2)]
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public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
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[Key(3)]
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public SpectatedUserState State { get; set; }
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[Key(4)]
public Dictionary<HitResult, int> MaximumStatistics { get; set; } = new Dictionary<HitResult, int>();
public bool Equals(SpectatorState other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
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return BeatmapID == other.BeatmapID && Mods.SequenceEqual(other.Mods) && RulesetID == other.RulesetID && State == other.State;
}
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public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID} State:{State}";
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}
}