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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System ;
using System.Globalization ;
using System.Linq ;
using NUnit.Framework ;
using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Containers ;
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using osu.Framework.Graphics.UserInterface ;
using osu.Framework.Testing ;
using osu.Game.Beatmaps ;
using osu.Game.Graphics.UserInterfaceV2 ;
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using osu.Game.Rulesets.Osu ;
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using osu.Game.Screens.Edit ;
using osu.Game.Screens.Edit.Setup ;
using osuTK.Input ;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneDesignSection : OsuManualInputManagerTestScene
{
private TestDesignSection designSection ;
private EditorBeatmap editorBeatmap { get ; set ; }
[SetUpSteps]
public void SetUp ( )
{
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AddStep ( "create blank beatmap" , ( ) = > editorBeatmap = new EditorBeatmap ( new Beatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset ( ) . RulesetInfo
}
} ) ) ;
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AddStep ( "create section" , ( ) = > Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes . Both ,
CachedDependencies = new ( Type , object ) [ ]
{
( typeof ( EditorBeatmap ) , editorBeatmap )
} ,
Child = designSection = new TestDesignSection ( )
} ) ;
}
[Test]
public void TestCountdownOff ( )
{
AddStep ( "turn countdown off" , ( ) = > designSection . EnableCountdown . Current . Value = false ) ;
AddAssert ( "beatmap has correct type" , ( ) = > editorBeatmap . BeatmapInfo . Countdown = = CountdownType . None ) ;
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AddUntilStep ( "other controls hidden" , ( ) = > ! designSection . CountdownSettings . IsPresent ) ;
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}
[Test]
public void TestCountdownOn ( )
{
AddStep ( "turn countdown on" , ( ) = > designSection . EnableCountdown . Current . Value = true ) ;
AddAssert ( "beatmap has correct type" , ( ) = > editorBeatmap . BeatmapInfo . Countdown = = CountdownType . Normal ) ;
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AddUntilStep ( "other controls shown" , ( ) = > designSection . CountdownSettings . IsPresent ) ;
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AddStep ( "change countdown speed" , ( ) = > designSection . CountdownSpeed . Current . Value = CountdownType . DoubleSpeed ) ;
AddAssert ( "beatmap has correct type" , ( ) = > editorBeatmap . BeatmapInfo . Countdown = = CountdownType . DoubleSpeed ) ;
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AddUntilStep ( "other controls still shown" , ( ) = > designSection . CountdownSettings . IsPresent ) ;
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}
[Test]
public void TestCountdownOffset ( )
{
AddStep ( "turn countdown on" , ( ) = > designSection . EnableCountdown . Current . Value = true ) ;
AddAssert ( "beatmap has correct type" , ( ) = > editorBeatmap . BeatmapInfo . Countdown = = CountdownType . Normal ) ;
checkOffsetAfter ( "1" , 1 ) ;
checkOffsetAfter ( string . Empty , 0 ) ;
checkOffsetAfter ( "123" , 123 ) ;
checkOffsetAfter ( "0" , 0 ) ;
}
private void checkOffsetAfter ( string userInput , int expectedFinalValue )
{
AddStep ( "click text box" , ( ) = >
{
var textBox = designSection . CountdownOffset . ChildrenOfType < TextBox > ( ) . Single ( ) ;
InputManager . MoveMouseTo ( textBox ) ;
InputManager . Click ( MouseButton . Left ) ;
} ) ;
AddStep ( "set offset text" , ( ) = > designSection . CountdownOffset . Current . Value = userInput ) ;
AddStep ( "commit text" , ( ) = > InputManager . Key ( Key . Enter ) ) ;
AddAssert ( $"displayed value is {expectedFinalValue}" , ( ) = > designSection . CountdownOffset . Current . Value = = expectedFinalValue . ToString ( CultureInfo . InvariantCulture ) ) ;
AddAssert ( $"beatmap value is {expectedFinalValue}" , ( ) = > editorBeatmap . BeatmapInfo . CountdownOffset = = expectedFinalValue ) ;
}
private partial class TestDesignSection : DesignSection
{
public new LabelledSwitchButton EnableCountdown = > base . EnableCountdown ;
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public new FillFlowContainer CountdownSettings = > base . CountdownSettings ;
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public new LabelledEnumDropdown < CountdownType > CountdownSpeed = > base . CountdownSpeed ;
public new LabelledNumberBox CountdownOffset = > base . CountdownOffset ;
}
}
}