osu/osu.Game/Online/Chat/NowPlayingCommand.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Text;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Rulesets.Mods;
using osu.Game.Users;
namespace osu.Game.Online.Chat
{
public class NowPlayingCommand : Component
{
[Resolved]
private IChannelPostTarget channelManager { get; set; } = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private Bindable<WorkingBeatmap> currentBeatmap { get; set; } = null!;
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
[Resolved]
private LocalisationManager localisation { get; set; } = null!;
private readonly Channel? target;
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/// <summary>
/// Creates a new <see cref="NowPlayingCommand"/> to post the currently-playing beatmap to a parenting <see cref="IChannelPostTarget"/>.
/// </summary>
/// <param name="target">The target channel to post to. If <c>null</c>, the currently-selected channel will be posted to.</param>
public NowPlayingCommand(Channel? target = null)
{
this.target = target;
}
protected override void LoadComplete()
{
base.LoadComplete();
string verb;
IBeatmapInfo beatmapInfo;
switch (api.Activity.Value)
{
case UserActivity.InGame game:
verb = "playing";
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beatmapInfo = game.BeatmapInfo;
break;
case UserActivity.Editing edit:
verb = "editing";
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beatmapInfo = edit.BeatmapInfo;
break;
default:
verb = "listening to";
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beatmapInfo = currentBeatmap.Value.BeatmapInfo;
break;
}
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string getBeatmapPart()
{
string beatmapInfoString = localisation.GetLocalisedBindableString(beatmapInfo.GetDisplayTitleRomanisable()).Value;
return beatmapInfo.OnlineID > 0 ? $"[{api.WebsiteRootUrl}/b/{beatmapInfo.OnlineID} {beatmapInfoString}]" : beatmapInfoString;
}
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string getModPart()
{
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if (api.Activity.Value is UserActivity.InGame) return string.Empty;
if (selectedMods.Value.Count == 0)
{
return string.Empty;
}
StringBuilder modS = new StringBuilder();
foreach (var mod in selectedMods.Value)
{
modS.Append($"+{mod.Name} ");
}
return modS.ToString();
}
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channelManager.PostMessage($"is {verb} {getBeatmapPart()} {getModPart()}", true, target);
Expire();
}
}
}