2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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2020-05-26 04:51:53 +00:00
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using osu.Framework.Bindables;
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2018-04-13 09:19:50 +00:00
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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2020-12-14 20:46:02 +00:00
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public class Hit : TaikoStrongableHitObject
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2018-04-13 09:19:50 +00:00
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{
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2020-05-26 04:51:53 +00:00
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public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
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2020-03-23 03:08:15 +00:00
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/// <summary>
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/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
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/// </summary>
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2020-05-26 04:51:53 +00:00
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public HitType Type
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{
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get => TypeBindable.Value;
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set => TypeBindable.Value = value;
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}
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2020-12-13 11:59:46 +00:00
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protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime };
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public class StrongNestedHit : StrongNestedHitObject
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{
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}
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2018-04-13 09:19:50 +00:00
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}
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}
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