osu/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
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[Timeout(10000)]
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase("basic")]
[TestCase("colinear-perfect-curve")]
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[TestCase("slider-ticks")]
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[TestCase("repeat-slider")]
[TestCase("uneven-repeat-slider")]
[TestCase("old-stacking")]
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[TestCase("multi-segment-slider")]
public void Test(string name) => base.Test(name);
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protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
switch (hitObject)
{
case Slider slider:
foreach (var nested in slider.NestedHitObjects)
yield return createConvertValue((OsuHitObject)nested);
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break;
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default:
yield return createConvertValue((OsuHitObject)hitObject);
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break;
}
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static ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
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{
StartTime = obj.StartTime,
EndTime = obj.GetEndTime(),
X = obj.StackedPosition.X,
Y = obj.StackedPosition.Y
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};
}
protected override Ruleset CreateRuleset() => new OsuRuleset();
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}
public struct ConvertValue : IEquatable<ConvertValue>
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{
/// <summary>
/// A sane value to account for osu!stable using <see cref="int"/>s everywhere.
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/// </summary>
private const double conversion_lenience = 2;
public double StartTime;
public double EndTime;
public float X;
public float Y;
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public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& Precision.AlmostEquals(X, other.X, conversion_lenience)
&& Precision.AlmostEquals(Y, other.Y, conversion_lenience);
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}
}