osu/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs

105 lines
3.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
2019-05-14 04:04:49 +00:00
using System;
2018-11-20 07:51:59 +00:00
using osuTK;
2018-04-13 09:19:50 +00:00
using osu.Framework.Allocation;
2019-02-21 10:04:31 +00:00
using osu.Framework.Bindables;
2018-04-13 09:19:50 +00:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
2018-04-13 09:19:50 +00:00
namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboardSprite : Sprite, IFlippable
{
public StoryboardSprite Sprite { get; private set; }
private bool flipH;
public bool FlipH
{
get => flipH;
set
{
if (flipH == value)
return;
flipH = value;
Invalidate(Invalidation.MiscGeometry);
}
}
private bool flipV;
public bool FlipV
{
get => flipV;
set
{
if (flipV == value)
return;
flipV = value;
Invalidate(Invalidation.MiscGeometry);
}
}
2018-04-13 09:19:50 +00:00
public override bool RemoveWhenNotAlive => false;
protected override Vector2 DrawScale
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y);
public override Anchor Origin
{
get
{
var origin = base.Origin;
if (FlipH)
{
if (origin.HasFlag(Anchor.x0))
origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
else if (origin.HasFlag(Anchor.x2))
origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
}
if (FlipV)
{
if (origin.HasFlag(Anchor.y0))
origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
else if (origin.HasFlag(Anchor.y2))
origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
}
return origin;
}
}
public override bool IsPresent
=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
public DrawableStoryboardSprite(StoryboardSprite sprite)
{
Sprite = sprite;
Origin = sprite.Origin;
Position = sprite.InitialPosition;
LifetimeStart = sprite.StartTime;
LifetimeEnd = sprite.EndTime;
}
[BackgroundDependencyLoader]
2019-02-01 06:42:15 +00:00
private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
2018-04-13 09:19:50 +00:00
{
2019-11-28 14:39:09 +00:00
var path = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Sprite.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
2018-04-13 09:19:50 +00:00
if (path == null)
return;
Texture = textureStore.Get(path);
Sprite.ApplyTransforms(this);
}
}
}