osu/osu.Game/Tests/Visual/PlayerTestScene.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Testing;
using osu.Game.Beatmaps;
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using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
public abstract class PlayerTestScene : RateAdjustedBeatmapTestScene
{
private readonly Ruleset ruleset;
protected Player Player;
protected PlayerTestScene(Ruleset ruleset)
{
this.ruleset = ruleset;
}
[BackgroundDependencyLoader]
private void load()
{
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OsuConfigManager manager;
Dependencies.Cache(manager = new OsuConfigManager(LocalStorage));
manager.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
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}
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[SetUpSteps]
public virtual void SetUpSteps()
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{
AddStep(ruleset.RulesetInfo.Name, loadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
}
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
protected virtual bool AllowFail => false;
private void loadPlayer()
{
var beatmap = CreateBeatmap(ruleset);
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
if (!AllowFail)
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Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player = CreatePlayer(ruleset);
LoadScreen(Player);
}
protected virtual Player CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
}
}