osu/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace osu.Game.Beatmaps.ControlPoints
{
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public class EffectControlPoint : ControlPoint, IEquatable<EffectControlPoint>
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{
/// <summary>
/// Whether this control point enables Kiai mode.
/// </summary>
public bool KiaiMode;
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine;
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public bool Equals(EffectControlPoint other)
=> base.Equals(other)
&& KiaiMode == other?.KiaiMode && OmitFirstBarLine == other.OmitFirstBarLine;
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}
}