osu/osu.Game/OsuGame.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using osu.Framework.Configuration;
using osu.Framework.GameModes;
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using osu.Game.Configuration;
using osu.Game.GameModes.Menu;
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using OpenTK;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Platform;
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using osu.Game.GameModes;
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using osu.Game.Graphics.Background;
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using osu.Game.GameModes.Play;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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namespace osu.Game
{
public class OsuGame : OsuGameBase
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{
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public Toolbar Toolbar;
public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
private Intro intro;
public Bindable<PlayMode> PlayMode;
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public override void SetHost(BasicGameHost host)
{
base.SetHost(host);
host.Size = new Vector2(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height));
}
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public override void Load()
{
base.Load();
//attach out bindables to the audio subsystem.
Audio.Volume.Weld(Config.GetBindable<double>(OsuConfig.VolumeGlobal));
Audio.VolumeSample.Weld(Config.GetBindable<double>(OsuConfig.VolumeEffect));
Audio.VolumeTrack.Weld(Config.GetBindable<double>(OsuConfig.VolumeMusic));
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Add(new Drawable[] {
intro = new Intro(),
Toolbar = new Toolbar
{
OnHome = delegate { MainMenu?.MakeCurrent(); },
OnSettings = delegate { Options.PoppedOut = !Options.PoppedOut; },
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
Alpha = 0.001f //fixes invalidation fuckup
},
new VolumeControl
{
VolumeGlobal = Audio.Volume,
VolumeSample = Audio.VolumeSample,
VolumeTrack = Audio.VolumeTrack
}
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});
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Toolbar.SetState(ToolbarState.Hidden, true);
intro.ModePushed += modeAdded;
intro.Exited += modeRemoved;
PlayMode = Config.GetBindable<PlayMode>(OsuConfig.PlayMode);
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
PlayMode.TriggerChange();
Cursor.Alpha = 0;
}
public Action<GameMode> ModeChanged;
private void modeChanged(GameMode newMode)
{
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// - Ability to change window size
// - Ability to adjust music playback
// - Frame limiter changes
//central game mode change logic.
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if (newMode is Player || newMode is Intro)
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{
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Toolbar.SetState(ToolbarState.Hidden);
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}
else
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{
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Toolbar.SetState(ToolbarState.Visible);
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}
Cursor.FadeIn(100);
ModeChanged?.Invoke(newMode);
if (newMode == null)
Host.Exit();
}
protected override bool OnExiting()
{
if (!intro.DidLoadMenu || intro.ChildGameMode != null)
{
intro.MakeCurrent();
return true;
}
return base.OnExiting();
}
private void modeAdded(GameMode newMode)
{
newMode.ModePushed += modeAdded;
newMode.Exited += modeRemoved;
modeChanged(newMode);
}
private void modeRemoved(GameMode newMode)
{
modeChanged(newMode);
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}
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if (!base.Invalidate(invalidation, source, shallPropagate)) return false;
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if (Parent != null)
{
Config.Set(OsuConfig.Width, Size.X);
Config.Set(OsuConfig.Height, Size.Y);
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}
return true;
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}
}
}