2019-02-14 07:22:14 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Reflection;
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using NUnit.Framework;
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2021-05-14 21:50:25 +00:00
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using osu.Framework.Extensions.ObjectExtensions;
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2019-02-14 07:22:14 +00:00
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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2019-09-09 22:43:30 +00:00
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using osu.Game.IO;
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2019-02-15 05:42:42 +00:00
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using osu.Game.Rulesets;
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2019-02-14 07:22:14 +00:00
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.Beatmaps
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{
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[TestFixture]
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public abstract class DifficultyCalculatorTest
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{
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private const string resource_namespace = "Testing.Beatmaps";
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protected abstract string ResourceAssembly { get; }
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2022-01-23 03:25:22 +00:00
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protected void Test(double expectedStarRating, int expectedMaxCombo, string name, params Mod[] mods)
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{
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var attributes = CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods);
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// Platform-dependent math functions (Pow, Cbrt, Exp, etc) may result in minute differences.
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Assert.That(attributes.StarRating, Is.EqualTo(expectedStarRating).Within(0.00001));
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Assert.That(attributes.MaxCombo, Is.EqualTo(expectedMaxCombo));
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}
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2019-02-14 07:22:14 +00:00
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2021-11-15 09:42:47 +00:00
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private IWorkingBeatmap getBeatmap(string name)
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{
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using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
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using (var stream = new LineBufferedReader(resStream))
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{
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var decoder = Decoder.GetDecoder<Beatmap>(stream);
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2019-02-15 05:42:42 +00:00
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2021-06-01 05:33:21 +00:00
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((LegacyBeatmapDecoder)decoder).ApplyOffsets = false;
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2021-06-01 05:33:21 +00:00
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return new TestWorkingBeatmap(decoder.Decode(stream))
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{
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BeatmapInfo =
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{
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Ruleset = CreateRuleset().RulesetInfo
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}
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};
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2019-02-14 07:22:14 +00:00
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}
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}
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private Stream openResource(string name)
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{
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2021-10-27 04:04:41 +00:00
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string localPath = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path)).AsNonNull();
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return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}");
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}
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2021-11-15 09:42:47 +00:00
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protected abstract DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap);
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protected abstract Ruleset CreateRuleset();
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}
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}
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