osu/osu.Game.Rulesets.Taiko/Mods/TaikoModInvert.cs

30 lines
974 B
C#
Raw Normal View History

2021-05-16 03:16:12 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2021-05-16 04:03:03 +00:00
using System;
using System.Linq;
2021-05-16 03:16:12 +00:00
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Mods
{
2021-05-16 04:51:40 +00:00
public class TaikoModInvert : ModInvert, IApplicableToBeatmap
2021-05-16 03:16:12 +00:00
{
public override string Description => @"Dons become kats, kats become dons";
2021-05-16 04:03:03 +00:00
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray();
2021-05-16 03:16:12 +00:00
public void ApplyToBeatmap(IBeatmap beatmap)
{
var taikoBeatmap = (TaikoBeatmap)beatmap;
foreach (var obj in taikoBeatmap.HitObjects)
{
if (obj is Hit hit)
2021-05-16 03:28:11 +00:00
hit.Type = hit.Type == HitType.Centre ? HitType.Rim : HitType.Centre;
2021-05-16 03:16:12 +00:00
}
}
}
}