osu/osu.Game/Localisation/FirstRunSetupBeatmapScreenS...

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class FirstRunSetupBeatmapScreenStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.FirstRunSetupBeatmapScreen";
/// <summary>
/// "Obtaining Beatmaps"
/// </summary>
public static LocalisableString Header => new TranslatableString(getKey(@"header"), @"Obtaining Beatmaps");
/// <summary>
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/// "&quot;Beatmaps&quot; are what we call sets of playable levels. osu! doesn&#39;t come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection."
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/// </summary>
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public static LocalisableString Description => new TranslatableString(getKey(@"description"), @"""Beatmaps"" are what we call sets of playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.");
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/// <summary>
/// "If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay."
/// </summary>
public static LocalisableString TutorialDescription => new TranslatableString(getKey(@"tutorial_description"), @"If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay.");
/// <summary>
/// "Get the osu! tutorial"
/// </summary>
public static LocalisableString TutorialButton => new TranslatableString(getKey(@"tutorial_button"), @"Get the osu! tutorial");
/// <summary>
/// "To get you started, we have some recommended beatmaps."
/// </summary>
public static LocalisableString BundledDescription => new TranslatableString(getKey(@"bundled_description"), @"To get you started, we have some recommended beatmaps.");
/// <summary>
/// "Get recommended beatmaps"
/// </summary>
public static LocalisableString BundledButton => new TranslatableString(getKey(@"bundled_button"), @"Get recommended beatmaps");
/// <summary>
/// "Beatmaps will be downloaded in the background. You can continue with setup while this happens!"
/// </summary>
public static LocalisableString DownloadingInBackground => new TranslatableString(getKey(@"downloading_in_background"), @"Beatmaps will be downloaded in the background. You can continue with setup while this happens!");
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/// <summary>
/// "You can also obtain more beatmaps from the main menu &quot;browse&quot; button at any time."
/// </summary>
public static LocalisableString ObtainMoreBeatmaps => new TranslatableString(getKey(@"obtain_more_beatmaps"), @"You can also obtain more beatmaps from the main menu ""browse"" button at any time.");
/// <summary>
/// "You currently have {0} beatmap(s) loaded!"
/// </summary>
public static LocalisableString CurrentlyLoadedBeatmaps(int beatmaps) => new TranslatableString(getKey(@"currently_loaded_beatmaps"), @"You currently have {0} beatmap(s) loaded!", beatmaps);
private static string getKey(string key) => $@"{prefix}:{key}";
}
}