osu/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Utils;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
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using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModRepel : OsuEaseHitObjectPositionsMod
{
public override string Name => "Repel";
public override string Acronym => "RP";
public override string Description => "Run away!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray();
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
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public override BindableFloat EasingStrength { get; } = new BindableFloat(0.6f)
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{
Precision = 0.05f,
MinValue = 0.05f,
MaxValue = 1.0f,
};
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protected override float EasingStrengthMultiplier => 0.8f;
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protected override Vector2 DestinationVector
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{
get
{
float x = Math.Clamp(2 * WorkingHitObject.X - CursorPosition.X, 0, OsuPlayfield.BASE_SIZE.X);
float y = Math.Clamp(2 * WorkingHitObject.Y - CursorPosition.Y, 0, OsuPlayfield.BASE_SIZE.Y);
if (WorkingHitObject.HitObject is Slider slider)
{
var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(slider);
x = possibleMovementBounds.Width < 0
? x
: Math.Clamp(x, possibleMovementBounds.Left, possibleMovementBounds.Right);
y = possibleMovementBounds.Height < 0
? y
: Math.Clamp(y, possibleMovementBounds.Top, possibleMovementBounds.Bottom);
}
return new Vector2(x, y);
}
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}
}
}