2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.KeyBinding
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{
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public class VariantBindingsSubsection : KeyBindingsSubsection
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{
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protected override string Header => variantName;
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private readonly string variantName;
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public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
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: base(variant)
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{
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Ruleset = ruleset;
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var rulesetInstance = ruleset.CreateInstance();
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variantName = rulesetInstance.GetVariantName(variant);
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Defaults = rulesetInstance.GetDefaultKeyBindings(variant);
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}
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}
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}
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