osu/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHold.cs

19 lines
566 B
C#
Raw Normal View History

2018-04-13 09:19:50 +00:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
internal sealed class ConvertHold : HitObject, IHasXPosition, IHasEndTime
{
public float X { get; set; }
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
2018-05-11 06:32:00 +00:00
protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
2018-04-13 09:19:50 +00:00
}
}