osu/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Mods
{
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public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IApplicableToHUD
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{
// use a wider range so there's still room for adjustment when the initial rate is extreme
private const double fastest_rate = 2.5f;
private const double slowest_rate = 0.4f;
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/// <summary>
/// Adjust track rate using the average speed of the last x hits
/// </summary>
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private const int average_count = 6;
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public override string Name => "Adaptive Speed";
public override string Acronym => "AS";
public override string Description => "Let track speed adapt to you.";
public override ModType Type => ModType.Fun;
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp) };
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[SettingSource("Initial rate", "The starting speed of the track")]
public BindableNumber<double> InitialRate { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 2,
Default = 1,
Value = 1,
Precision = 0.01
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};
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public BindableBool AdjustPitch { get; } = new BindableBool
{
Default = true,
Value = true
};
public BindableNumber<double> SpeedChange { get; } = new BindableDouble
{
Default = 1,
Value = 1,
Precision = 0.01
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};
private ITrack track;
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private HUDOverlay overlay;
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private readonly List<double> recentRates = Enumerable.Repeat(1d, average_count).ToList();
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// rate for a hit is calculated using the end time of another hit object earlier in time
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// caching them here for easy access
private readonly Dictionary<HitObject, double> previousEndTimes = new Dictionary<HitObject, double>();
// record the value removed from recentRates when an object is hit
// for rewind support
private readonly Dictionary<HitObject, double> dequeuedRates = new Dictionary<HitObject, double>();
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public ModAdaptiveSpeed()
{
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InitialRate.BindValueChanged(val => SpeedChange.Value = val.NewValue);
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AdjustPitch.BindValueChanged(applyPitchAdjustment);
}
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public void ApplyToHUD(HUDOverlay overlay)
{
// this is only used to transform the SpeedChange bindable
this.overlay = overlay;
}
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public void ApplyToTrack(ITrack track)
{
this.track = track;
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InitialRate.TriggerChange();
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AdjustPitch.TriggerChange();
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recentRates.Clear();
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recentRates.AddRange(Enumerable.Repeat(InitialRate.Value, average_count));
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}
public void ApplyToSample(DrawableSample sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}
public double ApplyToRate(double time, double rate = 1) => rate * InitialRate.Value;
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private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
{
track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
}
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
drawable.OnNewResult += (o, result) =>
{
if (dequeuedRates.ContainsKey(result.HitObject)) return;
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if (!shouldProcessResult(result)) return;
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double prevEndTime = previousEndTimes[result.HitObject];
recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, slowest_rate, fastest_rate));
dequeuedRates.Add(result.HitObject, recentRates[0]);
recentRates.RemoveAt(0);
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overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100);
};
drawable.OnRevertResult += (o, result) =>
{
if (!dequeuedRates.ContainsKey(result.HitObject)) return;
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if (!shouldProcessResult(result)) return;
recentRates.Insert(0, dequeuedRates[result.HitObject]);
recentRates.RemoveAt(recentRates.Count - 1);
dequeuedRates.Remove(result.HitObject);
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overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100);
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};
}
public void ApplyToBeatmap(IBeatmap beatmap)
{
var hitObjects = getAllApplicableHitObjects(beatmap.HitObjects).ToList();
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var endTimes = hitObjects.Select(x => x.GetEndTime()).OrderBy(x => x).Distinct().ToList();
foreach (HitObject hitObject in hitObjects)
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{
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int index = endTimes.BinarySearch(hitObject.GetEndTime());
if (index < 0) index = ~index; // BinarySearch returns the next larger element in bitwise complement if there's no exact match
index -= 1;
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if (index >= 0)
previousEndTimes.Add(hitObject, endTimes[index]);
}
}
private IEnumerable<HitObject> getAllApplicableHitObjects(IEnumerable<HitObject> hitObjects)
{
foreach (var hitObject in hitObjects)
{
if (!(hitObject.HitWindows is HitWindows.EmptyHitWindows))
yield return hitObject;
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foreach (HitObject nested in getAllApplicableHitObjects(hitObject.NestedHitObjects))
yield return nested;
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}
}
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private bool shouldProcessResult(JudgementResult result)
{
if (!result.IsHit) return false;
if (!result.Type.AffectsAccuracy()) return false;
if (!previousEndTimes.ContainsKey(result.HitObject)) return false;
return true;
}
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}
}