osu/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs

48 lines
1.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-10-29 09:35:46 +00:00
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
2018-11-07 07:08:56 +00:00
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
2018-10-29 09:35:46 +00:00
using osu.Game.Rulesets.Osu.Objects;
2018-11-01 10:24:58 +00:00
using osu.Game.Rulesets.Osu.UI;
2018-10-29 09:35:46 +00:00
2018-11-07 07:08:56 +00:00
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
2018-10-29 09:35:46 +00:00
{
2018-11-06 09:04:03 +00:00
public class SpinnerPlacementBlueprint : PlacementBlueprint
2018-10-29 09:35:46 +00:00
{
public new Spinner HitObject => (Spinner)base.HitObject;
private readonly SpinnerPiece piece;
private bool isPlacingEnd;
2018-11-06 09:04:03 +00:00
public SpinnerPlacementBlueprint()
2018-11-01 10:24:58 +00:00
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
2018-10-29 09:35:46 +00:00
{
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
}
protected override bool OnClick(ClickEvent e)
{
if (isPlacingEnd)
{
HitObject.EndTime = EditorClock.CurrentTime;
EndPlacement();
}
else
{
HitObject.StartTime = EditorClock.CurrentTime;
isPlacingEnd = true;
piece.FadeTo(1f, 150, Easing.OutQuint);
BeginPlacement();
2018-10-29 09:35:46 +00:00
}
return true;
}
}
}