2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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2018-08-02 11:36:38 +00:00
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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2019-09-06 06:24:00 +00:00
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using osu.Game.Rulesets.Scoring;
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2018-04-13 09:19:50 +00:00
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class SliderTick : OsuHitObject
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{
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public int SpanIndex { get; set; }
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public double SpanStartTime { get; set; }
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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double offset;
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if (SpanIndex > 0)
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// Adding 200 to include the offset stable used.
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// This is so on repeats ticks don't appear too late to be visually processed by the player.
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offset = 200;
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else
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2018-07-05 02:32:09 +00:00
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offset = TimeFadeIn * 0.66f;
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2018-04-13 09:19:50 +00:00
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TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
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}
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2018-08-02 11:36:38 +00:00
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2019-10-09 10:08:31 +00:00
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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2020-03-19 05:26:24 +00:00
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public override Judgement CreateJudgement() => new SliderTickJudgement();
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2018-04-13 09:19:50 +00:00
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}
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}
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