2020-04-03 09:23:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Taiko.Audio;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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/// <summary>
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/// A component of the playfield that captures input and displays input as a drum.
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/// </summary>
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internal class LegacyInputDrum : Container
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{
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public LegacyInputDrum()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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Children = new Drawable[]
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{
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new Sprite
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{
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Texture = skin.GetTexture("taiko-bar-left")
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},
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new LegacyHalfDrum(false)
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{
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Name = "Left Half",
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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RimAction = TaikoAction.LeftRim,
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CentreAction = TaikoAction.LeftCentre
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},
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new LegacyHalfDrum(true)
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{
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Name = "Right Half",
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Scale = new Vector2(-1, 1),
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RimAction = TaikoAction.RightRim,
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CentreAction = TaikoAction.RightCentre
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}
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};
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}
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/// <summary>
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/// A half-drum. Contains one centre and one rim hit.
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/// </summary>
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private class LegacyHalfDrum : Container, IKeyBindingHandler<TaikoAction>
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{
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/// <summary>
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/// The key to be used for the rim of the half-drum.
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/// </summary>
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public TaikoAction RimAction;
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/// <summary>
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/// The key to be used for the centre of the half-drum.
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/// </summary>
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public TaikoAction CentreAction;
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private readonly Sprite rimHit;
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private readonly Sprite centreHit;
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[Resolved]
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private DrumSampleMapping sampleMappings { get; set; }
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public LegacyHalfDrum(bool flipped)
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{
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Masking = true;
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Children = new Drawable[]
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{
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rimHit = new Sprite
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{
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2020-04-06 11:13:25 +00:00
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft, // opposite due to scale inversion.
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2020-04-03 09:23:03 +00:00
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Scale = new Vector2(-1, 1),
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Alpha = 0,
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},
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centreHit = new Sprite
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{
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2020-04-06 11:13:25 +00:00
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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2020-04-03 09:23:03 +00:00
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Alpha = 0,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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rimHit.Texture = skin.GetTexture(@"taiko-drum-outer");
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centreHit.Texture = skin.GetTexture(@"taiko-drum-inner");
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}
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public bool OnPressed(TaikoAction action)
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{
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Drawable target = null;
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var drumSample = sampleMappings.SampleAt(Time.Current);
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if (action == CentreAction)
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{
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target = centreHit;
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drumSample.Centre?.Play();
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}
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else if (action == RimAction)
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{
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target = rimHit;
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drumSample.Rim?.Play();
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}
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if (target != null)
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{
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const float alpha_amount = 1;
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const float down_time = 80;
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const float up_time = 50;
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target.Animate(
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t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time)
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).Then(
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t => t.FadeOut(up_time)
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);
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}
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return false;
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}
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public void OnReleased(TaikoAction action)
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{
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}
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}
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}
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}
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