mirror of https://github.com/ppy/osu
65 lines
2.8 KiB
C#
65 lines
2.8 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public partial class TestSceneOsuModMirror : OsuModTestScene
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{
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[Test]
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public void TestCorrectReflections([Values] OsuModMirror.MirrorType type, [Values] bool withStrictTracking) => CreateModTest(new ModTestData
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{
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Autoplay = true,
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Beatmap = new OsuBeatmap
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{
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HitObjects =
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{
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new Slider
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{
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Position = new Vector2(0),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100, 0))
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}
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},
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TickDistanceMultiplier = 0.5,
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RepeatCount = 1,
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}
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}
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},
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Mods = withStrictTracking
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? [new OsuModMirror { Reflection = { Value = type } }, new OsuModStrictTracking()]
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: [new OsuModMirror { Reflection = { Value = type } }],
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PassCondition = () =>
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{
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var slider = this.ChildrenOfType<DrawableSlider>().SingleOrDefault();
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var playfield = this.ChildrenOfType<OsuPlayfield>().Single();
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if (slider == null)
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return false;
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return Precision.AlmostEquals(playfield.ToLocalSpace(slider.HeadCircle.ScreenSpaceDrawQuad.Centre), slider.HitObject.Position)
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&& Precision.AlmostEquals(playfield.ToLocalSpace(slider.TailCircle.ScreenSpaceDrawQuad.Centre), slider.HitObject.Position)
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&& Precision.AlmostEquals(playfield.ToLocalSpace(slider.NestedHitObjects.OfType<DrawableSliderRepeat>().Single().ScreenSpaceDrawQuad.Centre),
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slider.HitObject.Position + slider.HitObject.Path.PositionAt(1))
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&& Precision.AlmostEquals(playfield.ToLocalSpace(slider.NestedHitObjects.OfType<DrawableSliderTick>().First().ScreenSpaceDrawQuad.Centre),
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slider.HitObject.Position + slider.HitObject.Path.PositionAt(0.7f));
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}
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});
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}
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}
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