2021-02-08 11:11:06 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-06-17 07:37:17 +00:00
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#nullable disable
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2021-02-08 11:11:06 +00:00
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.UI
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{
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public interface IHitObjectContainer
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{
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/// <summary>
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/// All currently in-use <see cref="DrawableHitObject"/>s.
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/// </summary>
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IEnumerable<DrawableHitObject> Objects { get; }
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/// <summary>
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/// All currently in-use <see cref="DrawableHitObject"/>s that are alive.
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/// </summary>
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/// <remarks>
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/// If this <see cref="IHitObjectContainer"/> uses pooled objects, this is equivalent to <see cref="Objects"/>.
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/// </remarks>
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IEnumerable<DrawableHitObject> AliveObjects { get; }
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}
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}
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