osu/osu.Game/Graphics/UserInterface/LineGraph.cs

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C#
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2017-06-14 12:37:07 +00:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
namespace osu.Game.Graphics.UserInterface
{
public class LineGraph : Container
{
/// <summary>
/// Manually set the max value, otherwise <see cref="Enumerable.Max(IEnumerable{float})"/> will be used.
/// </summary>
public float? MaxValue { get; set; }
/// <summary>
/// Manually set the min value, otherwise <see cref="Enumerable.Min(IEnumerable{float})"/> will be used.
/// </summary>
public float? MinValue { get; set; }
private const float transform_duration = 250;
/// <summary>
/// Hold an empty area if values are less.
/// </summary>
public int DefaultValueCount;
private Path path;
/// <summary>
/// A list of floats decides position of each line node.
/// </summary>
public IEnumerable<float> Values
{
set
{
path?.Expire();
Path localPath = new Path { RelativeSizeAxes = Axes.Both }; //capture a copy to avoid potential change
Add(path = localPath);
var values = value.ToArray();
int count = Math.Max(values.Length, DefaultValueCount);
float max = values.Max(), min = values.Min();
if (MaxValue > max) max = MaxValue.Value;
if (MinValue < min) min = MinValue.Value;
for (int i = 0; i < values.Length; i++)
{
float x = (i + count - values.Length) / (float)(count - 1);
float y = (max - values[i]) / (max - min);
Scheduler.AddDelayed(() => localPath.AddVertex(new Vector2(x, y)), x * transform_duration);
}
}
}
}
}