osu/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using NUnit.Framework;
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using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneHitCircle : OsuSkinnableTestScene
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{
private int depthIndex;
[Test]
public void TestVariousHitCircles()
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{
AddStep("Miss Big Single", () => SetContents(_ => testSingle(2)));
AddStep("Miss Medium Single", () => SetContents(_ => testSingle(5)));
AddStep("Miss Small Single", () => SetContents(_ => testSingle(7)));
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
AddStep("Hit Medium Single", () => SetContents(_ => testSingle(5, true)));
AddStep("Hit Small Single", () => SetContents(_ => testSingle(7, true)));
AddStep("Miss Big Stream", () => SetContents(_ => testStream(2)));
AddStep("Miss Medium Stream", () => SetContents(_ => testStream(5)));
AddStep("Miss Small Stream", () => SetContents(_ => testStream(7)));
AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true)));
AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true)));
AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true)));
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}
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private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
{
var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
var playfield = new TestOsuPlayfield();
playfield.Add(drawable);
return playfield;
}
private Drawable testStream(float circleSize, bool auto = false)
{
var playfield = new TestOsuPlayfield();
Vector2 pos = new Vector2(-250, 0);
for (int i = 0; i <= 1000; i += 100)
{
playfield.Add(createSingle(circleSize, auto, i, pos));
pos.X += 50;
}
return playfield;
}
private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset)
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{
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positionOffset ??= Vector2.Zero;
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var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value,
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};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = CreateDrawableHitCircle(circle, auto);
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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return drawable;
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}
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protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
{
Depth = depthIndex++
};
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protected class TestDrawableHitCircle : DrawableHitCircle
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{
private readonly bool auto;
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public TestDrawableHitCircle(HitCircle h, bool auto)
: base(h)
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{
this.auto = auto;
}
public void TriggerJudgement() => UpdateResult(true);
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
if (auto && !userTriggered && timeOffset > 0)
{
// force success
ApplyResult(r => r.Type = HitResult.Great);
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}
else
base.CheckForResult(userTriggered, timeOffset);
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}
}
protected class TestOsuPlayfield : OsuPlayfield
{
public TestOsuPlayfield()
{
RelativeSizeAxes = Axes.Both;
}
}
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}
}