osu/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
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namespace osu.Game.Rulesets.Osu.Difficulty
{
internal class OsuLegacyScoreSimulator : ILegacyScoreSimulator
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{
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private int legacyBonusScore;
private int standardisedBonusScore;
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private int combo;
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private double scoreMultiplier;
private IBeatmap playableBeatmap = null!;
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public LegacyScoreAttributes Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap)
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{
this.playableBeatmap = playableBeatmap;
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IBeatmap baseBeatmap = workingBeatmap.Beatmap;
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int countNormal = 0;
int countSlider = 0;
int countSpinner = 0;
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foreach (HitObject obj in workingBeatmap.Beatmap.HitObjects)
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{
switch (obj)
{
case IHasPath:
countSlider++;
break;
case IHasDuration:
countSpinner++;
break;
default:
countNormal++;
break;
}
}
int objectCount = countNormal + countSlider + countSpinner;
int drainLength = 0;
if (baseBeatmap.HitObjects.Count > 0)
{
int breakLength = baseBeatmap.Breaks.Select(b => (int)Math.Round(b.EndTime) - (int)Math.Round(b.StartTime)).Sum();
drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
}
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int difficultyPeppyStars = (int)Math.Round(
(baseBeatmap.Difficulty.DrainRate
+ baseBeatmap.Difficulty.OverallDifficulty
+ baseBeatmap.Difficulty.CircleSize
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
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scoreMultiplier = difficultyPeppyStars;
LegacyScoreAttributes attributes = new LegacyScoreAttributes();
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foreach (var obj in playableBeatmap.HitObjects)
simulateHit(obj, ref attributes);
attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore;
return attributes;
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}
private void simulateHit(HitObject hitObject, ref LegacyScoreAttributes attributes)
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{
bool increaseCombo = true;
bool addScoreComboMultiplier = false;
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bool isBonus = false;
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HitResult bonusResult = HitResult.None;
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int scoreIncrease = 0;
switch (hitObject)
{
case SliderHeadCircle:
case SliderTailCircle:
case SliderRepeat:
scoreIncrease = 30;
break;
case SliderTick:
scoreIncrease = 10;
break;
case SpinnerBonusTick:
scoreIncrease = 1100;
increaseCombo = false;
isBonus = true;
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bonusResult = HitResult.LargeBonus;
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break;
case SpinnerTick:
scoreIncrease = 100;
increaseCombo = false;
isBonus = true;
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bonusResult = HitResult.SmallBonus;
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break;
case HitCircle:
scoreIncrease = 300;
addScoreComboMultiplier = true;
break;
case Slider:
foreach (var nested in hitObject.NestedHitObjects)
simulateHit(nested, ref attributes);
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scoreIncrease = 300;
increaseCombo = false;
addScoreComboMultiplier = true;
break;
case Spinner spinner:
// The spinner object applies a lenience because gameplay mechanics differ from osu-stable.
// We'll redo the calculations to match osu-stable here...
const double maximum_rotations_per_second = 477.0 / 60;
double minimumRotationsPerSecond = IBeatmapDifficultyInfo.DifficultyRange(playableBeatmap.Difficulty.OverallDifficulty, 3, 5, 7.5);
double secondsDuration = spinner.Duration / 1000;
// The total amount of half spins possible for the entire spinner.
int totalHalfSpinsPossible = (int)(secondsDuration * maximum_rotations_per_second * 2);
// The amount of half spins that are required to successfully complete the spinner (i.e. get a 300).
int halfSpinsRequiredForCompletion = (int)(secondsDuration * minimumRotationsPerSecond);
// To be able to receive bonus points, the spinner must be rotated another 1.5 times.
int halfSpinsRequiredBeforeBonus = halfSpinsRequiredForCompletion + 3;
for (int i = 0; i <= totalHalfSpinsPossible; i++)
{
if (i > halfSpinsRequiredBeforeBonus && (i - halfSpinsRequiredBeforeBonus) % 2 == 0)
simulateHit(new SpinnerBonusTick(), ref attributes);
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else if (i > 1 && i % 2 == 0)
simulateHit(new SpinnerTick(), ref attributes);
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}
scoreIncrease = 300;
addScoreComboMultiplier = true;
break;
}
if (addScoreComboMultiplier)
{
// ReSharper disable once PossibleLossOfFraction (intentional to match osu-stable...)
attributes.ComboScore += (int)(Math.Max(0, combo - 1) * (scoreIncrease / 25 * scoreMultiplier));
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}
if (isBonus)
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{
legacyBonusScore += scoreIncrease;
standardisedBonusScore += Judgement.ToNumericResult(bonusResult);
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}
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else
attributes.AccuracyScore += scoreIncrease;
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if (increaseCombo)
combo++;
}
}
}