osu/osu.Game/IO/StableStorage.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using osu.Framework.Platform;
namespace osu.Game.IO
{
/// <summary>
/// A storage pointing to an osu-stable installation.
/// Provides methods for handling installations with a custom Song folder location.
/// </summary>
public class StableStorage : DesktopStorage
{
private const string stable_default_songs_path = "Songs";
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private readonly DesktopGameHost host;
private readonly Lazy<string> songsPath;
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public StableStorage(string path, DesktopGameHost host)
: base(path, host)
{
this.host = host;
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songsPath = new Lazy<string>(locateSongsDirectory);
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}
/// <summary>
/// Returns a <see cref="Storage"/> pointing to the osu-stable Songs directory.
/// </summary>
public Storage GetSongStorage() => new DesktopStorage(songsPath.Value, host);
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private string locateSongsDirectory()
{
string configFile = GetFiles(".", $"osu!.{Environment.UserName}.cfg").SingleOrDefault();
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if (configFile != null)
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{
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using (var stream = GetStream(configFile))
using (var textReader = new StreamReader(stream))
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{
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string line;
while ((line = textReader.ReadLine()) != null)
{
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if (!line.StartsWith("BeatmapDirectory", StringComparison.OrdinalIgnoreCase)) continue;
string customDirectory = line.Split('=').LastOrDefault()?.Trim();
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if (customDirectory != null && Path.IsPathFullyQualified(customDirectory))
return customDirectory;
break;
}
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}
}
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return GetFullPath(stable_default_songs_path);
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}
}
}