// The parent of DrawableObject is the scrolling hitobject container (SHOC).
// In the coordinate-space of the SHOC, the screen-space position at the hit target is equal to the height of the SHOC,
// but this is not what we want as it means a slight movement downwards results in a delta greater than the height of the SHOC.
// To get around this issue, the height of the SHOC is subtracted from the delta.
//
// Ideally this should be a _negative_ value in the case described above, however this code gives a _positive_ delta.
// This is intentional as the delta is added to the hitobject's position (see: ManiaSelectionHandler) and a negative delta would move them towards the top of the screen instead,
// which would cause the delta to get increasingly larger as additional movements are performed.