osu/osu.Game/Storyboards/StoryboardLayer.cs

33 lines
900 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
namespace osu.Game.Storyboards
{
public class StoryboardLayer
{
public string Name;
public int Depth;
public bool EnabledWhenPassing = true;
public bool EnabledWhenFailing = true;
public List<IStoryboardElement> Elements = new List<IStoryboardElement>();
2018-04-13 09:19:50 +00:00
public StoryboardLayer(string name, int depth)
{
Name = name;
Depth = depth;
}
public void Add(IStoryboardElement element)
{
Elements.Add(element);
2018-04-13 09:19:50 +00:00
}
public DrawableStoryboardLayer CreateDrawable()
=> new DrawableStoryboardLayer(this) { Depth = Depth, };
}
}