osu/osu.Game/Graphics/UserInterface/SongProgressGraphColumn.cs

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2.2 KiB
C#
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2017-02-07 05:49:41 +00:00
using OpenTK;
using OpenTK.Graphics;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class SongProgressGraphColumn : Container
{
private int rows = 11;
private Color4 empty_colour = Color4.White.Opacity(50);
private Color4 lit_colour = new Color4(221, 255, 255, 255);
private Color4 dimmed_colour = Color4.White.Opacity(175);
private List<Box> drawableRows = new List<Box>();
private int filled;
public int Filled
{
get
{
return filled;
}
set
{
if (value == filled) return;
filled = value;
}
}
private SongProgressGraphColumnState state;
public SongProgressGraphColumnState State
{
get
{
return state;
}
set
{
if (value == state) return;
state = value;
fillActive(value == SongProgressGraphColumnState.Lit ? lit_colour : dimmed_colour);
}
}
private void fillActive(Color4 color)
{
for (int i = 0; i < drawableRows.Count; i++)
{
drawableRows[i].Colour = i <= Filled ? color : empty_colour;
}
}
public SongProgressGraphColumn()
{
Size = new Vector2(4, rows * 3);
for (int row = 0; row < rows * 3; row += 3)
{
drawableRows.Add(new Box
{
Size = new Vector2(2),
Position = new Vector2(0, row + 1)
});
Add(drawableRows[drawableRows.Count - 1]);
}
// Reverse drawableRows so when iterating through them they start at the bottom
drawableRows.Reverse();
}
}
public enum SongProgressGraphColumnState
{
Lit, Dimmed
}
}