osu/osu.Game.Tests/Visual/Online/TestSceneFavouriteButton.cs

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2019-11-13 02:59:03 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet.Buttons;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneFavouriteButton : OsuTestScene
{
private FavouriteButton favourite;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create button", () => Child = favourite = new FavouriteButton());
}
[Test]
public void TestLoggedOutIn()
{
AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new BeatmapSetInfo { OnlineBeatmapSetID = 88 });
AddStep("log out", () => API.Logout());
checkEnabled(false);
AddStep("log in", () => API.Login("test", "test"));
checkEnabled(true);
}
[Test]
public void TestBeatmapChange()
{
AddStep("log in", () => API.Login("test", "test"));
AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new BeatmapSetInfo { OnlineBeatmapSetID = 88 });
checkEnabled(true);
AddStep("set invalid beatmap", () => favourite.BeatmapSet.Value = new BeatmapSetInfo());
checkEnabled(true);
}
private void checkEnabled(bool expected)
{
AddAssert("is " + (expected ? "enabled" : "disabled"), () => favourite.Enabled.Value == expected);
}
}
}