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https://github.com/ppy/osu
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47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays.BeatmapSet.Buttons;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneFavouriteButton : OsuTestScene
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{
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private FavouriteButton favourite;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create button", () => Child = favourite = new FavouriteButton());
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}
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[Test]
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public void TestLoggedOutIn()
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{
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AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new BeatmapSetInfo { OnlineBeatmapSetID = 88 });
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AddStep("log out", () => API.Logout());
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checkEnabled(false);
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AddStep("log in", () => API.Login("test", "test"));
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checkEnabled(true);
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}
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[Test]
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public void TestBeatmapChange()
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{
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AddStep("log in", () => API.Login("test", "test"));
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AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new BeatmapSetInfo { OnlineBeatmapSetID = 88 });
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checkEnabled(true);
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AddStep("set invalid beatmap", () => favourite.BeatmapSet.Value = new BeatmapSetInfo());
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checkEnabled(true);
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}
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private void checkEnabled(bool expected)
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{
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AddAssert("is " + (expected ? "enabled" : "disabled"), () => favourite.Enabled.Value == expected);
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}
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}
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}
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