osu/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs

105 lines
3.6 KiB
C#
Raw Normal View History

2020-11-06 14:56:02 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2020-11-16 13:40:25 +00:00
using System.Linq;
2020-11-06 14:56:02 +00:00
using NUnit.Framework;
2020-11-16 13:40:25 +00:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
2020-11-06 14:56:02 +00:00
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
2020-12-04 11:21:53 +00:00
using osu.Game.Rulesets.Osu.Skinning.Default;
2020-11-16 13:40:25 +00:00
using osu.Game.Skinning;
2020-11-06 14:56:02 +00:00
using osu.Game.Tests.Visual;
using osuTK;
2020-11-16 13:40:25 +00:00
using osuTK.Graphics;
2020-11-06 14:56:02 +00:00
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderApplication : OsuTestScene
{
2020-11-16 13:40:25 +00:00
[Resolved]
private SkinManager skinManager { get; set; }
2020-11-06 14:56:02 +00:00
[Test]
public void TestApplyNewSlider()
{
DrawableSlider dho = null;
AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
2020-11-06 15:40:41 +00:00
StartTime = Time.Current,
2020-11-06 14:56:02 +00:00
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
2020-11-06 15:40:41 +00:00
})));
2020-11-06 14:56:02 +00:00
AddWaitStep("wait for progression", 1);
AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider
{
Position = new Vector2(256, 192),
ComboIndex = 1,
2020-11-06 15:40:41 +00:00
StartTime = dho.HitObject.StartTime,
2020-11-06 14:56:02 +00:00
Path = new SliderPath(PathType.Bezier, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
}),
RepeatCount = 1
2021-04-21 05:32:37 +00:00
})));
2020-11-06 14:56:02 +00:00
}
2020-11-16 13:40:25 +00:00
[Test]
public void TestBallTintChangedOnAccentChange()
{
DrawableSlider dho = null;
AddStep("create slider", () =>
{
2021-11-29 08:15:26 +00:00
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
2020-11-16 13:40:25 +00:00
tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
Child = new SkinProvidingContainer(tintingSkin)
{
RelativeSizeAxes = Axes.Both,
Child = dho = new DrawableSlider(prepareObject(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
}))
};
});
AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
AddAssert("ball is white", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.White);
AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
AddAssert("ball is red", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.Red);
}
2020-11-06 14:56:02 +00:00
private Slider prepareObject(Slider slider)
{
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return slider;
}
}
}