2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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2018-08-02 11:36:38 +00:00
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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2019-09-06 06:24:00 +00:00
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using osu.Game.Rulesets.Scoring;
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2018-04-13 09:19:50 +00:00
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class RepeatPoint : OsuHitObject
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{
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public int RepeatIndex { get; set; }
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public double SpanDuration { get; set; }
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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2018-07-30 09:51:25 +00:00
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// Out preempt should be one span early to give the user ample warning.
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TimePreempt += SpanDuration;
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2018-04-13 09:19:50 +00:00
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// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
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// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
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if (RepeatIndex > 0)
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TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
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}
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2018-08-02 11:36:38 +00:00
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2018-08-06 02:50:18 +00:00
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public override Judgement CreateJudgement() => new OsuJudgement();
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2019-09-03 11:17:39 +00:00
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protected override HitWindows CreateHitWindows() => null;
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2018-04-13 09:19:50 +00:00
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}
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}
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