osu/osu.Game/Overlays/ChatConsole.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
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using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Threading;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Online.Chat.Display;
namespace osu.Game.Overlays
{
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public class ChatConsole : OverlayContainer
{
private ChannelDisplay channelDisplay;
private ScheduledDelegate messageRequest;
private Container content;
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protected override Container Content => content;
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private APIAccess api;
public ChatConsole(APIAccess api)
{
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this.api = api;
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, 300);
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
AddInternal(new Drawable[]
{
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new Box
{
Depth = float.MinValue,
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.4f),
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},
content = new Container
{
RelativeSizeAxes = Axes.Both,
}
});
}
public override void Load(BaseGame game)
{
base.Load(game);
initializeChannels();
}
private long? lastMessageId;
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private List<Channel> careChannels;
private void initializeChannels()
{
careChannels = new List<Channel>();
//if (api.State != APIAccess.APIState.Online)
// return;
SpriteText loading;
Add(loading = new SpriteText
{
Text = @"Loading available channels...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
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Scheduler.Add(delegate
{
loading.FadeOut(100);
addChannel(channels.Find(c => c.Name == @"#osu"));
});
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//addChannel(channels.Find(c => c.Name == @"#lobby"));
//addChannel(channels.Find(c => c.Name == @"#english"));
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messageRequest = Scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
};
api.Queue(req);
}
private void addChannel(Channel channel)
{
Add(channelDisplay = new ChannelDisplay(channel));
careChannels.Add(channel);
}
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private GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api)
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
foreach (Message m in messages)
{
careChannels.Find(c => c.Id == m.ChannelId).AddNewMessages(m);
}
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
Debug.Write("success!");
fetchReq = null;
};
fetchReq.Failure += delegate
{
Debug.Write("failure!");
fetchReq = null;
};
api.Queue(fetchReq);
}
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private const int transition_length = 500;
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protected override void PopIn()
{
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MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
}
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protected override void PopOut()
{
MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
}
}
}