osu/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

29 lines
917 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using DefaultJudgementPiece = osu.Game.Rulesets.Taiko.Skinning.Default.DefaultJudgementPiece;
2018-04-13 09:19:50 +00:00
2017-04-18 07:05:58 +00:00
namespace osu.Game.Rulesets.Taiko.UI
2017-03-21 07:33:25 +00:00
{
2017-03-21 09:16:14 +00:00
/// <summary>
/// Text that is shown as judgement when a hit object is hit or missed.
/// </summary>
2017-09-06 09:05:51 +00:00
public partial class DrawableTaikoJudgement : DrawableJudgement
2017-03-21 07:33:25 +00:00
{
public DrawableTaikoJudgement()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = Vector2.One;
}
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultJudgementPiece(result);
2017-03-21 07:33:25 +00:00
}
}