osu/osu.Game/Graphics/UserInterface/CatchComboCounter.cs

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2016-10-07 07:24:46 +00:00
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
2016-10-07 07:05:02 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Similar to Standard, but without the 'x' and has colour shadows. Used by osu!catch.
/// </summary>
public class CatchComboCounter : StandardComboCounter
{
public CatchComboCounter()
{
CanPopOutWhenBackwards = true;
}
protected override string formatCount(ulong count)
{
return count.ToString("#,0");
}
protected override void transformCount(ulong currentValue, ulong newValue)
{
// Animate rollover only when going backwards
if (newValue > currentValue)
{
updateTransforms(typeof(TranformULongCounter));
removeTransforms(typeof(TranformULongCounter));
VisibleCount = newValue;
}
else
{
popOutSpriteText.Colour = countSpriteText.Colour;
transformCount(new TranformULongCounter(Clock), currentValue, newValue);
}
}
/// <summary>
/// Tints pop-out before animation. Intended to use the last grabbed fruit colour.
/// </summary>
/// <param name="colour"></param>
public void CatchFruit(Color4 colour)
{
popOutSpriteText.Colour = colour;
Count++;
}
public override void ResetCount()
{
base.ResetCount();
}
}
}