osu/osu.Game/Storyboards/StoryboardVideoLayer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Storyboards.Drawables;
using osuTK;
namespace osu.Game.Storyboards
{
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public class StoryboardVideoLayer : StoryboardLayer
{
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public StoryboardVideoLayer(string name, int depth, bool masking)
: base(name, depth, masking)
{
}
public override DrawableStoryboardLayer CreateDrawable()
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=> new DrawableStoryboardVideoLayer(this) { Depth = Depth, Name = Name };
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public class DrawableStoryboardVideoLayer : DrawableStoryboardLayer
{
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public DrawableStoryboardVideoLayer(StoryboardVideoLayer layer)
: base(layer)
{
// for videos we want to take on the full size of the storyboard container hierarchy
// to allow the video to fill the full available region.
ElementContainer.RelativeSizeAxes = Axes.Both;
ElementContainer.Size = Vector2.One;
}
}
}
}