mirror of
https://github.com/ppy/osu
synced 2024-12-22 23:05:02 +00:00
67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Collections;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests
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{
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public abstract class ImportTest
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{
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protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false)
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{
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var osu = new TestOsuGameBase(withBeatmap);
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Task.Run(() => host.Run(osu));
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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bool ready = false;
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// wait for two update frames to be executed. this ensures that all components have had a change to run LoadComplete and hopefully avoid
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// database access (GlobalActionContainer is one to do this).
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host.UpdateThread.Scheduler.Add(() => host.UpdateThread.Scheduler.Add(() => ready = true));
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waitForOrAssert(() => ready, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
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{
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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public class TestOsuGameBase : OsuGameBase
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{
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public CollectionManager CollectionManager { get; private set; }
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private readonly bool withBeatmap;
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public TestOsuGameBase(bool withBeatmap)
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{
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this.withBeatmap = withBeatmap;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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// Beatmap must be imported before the collection manager is loaded.
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if (withBeatmap)
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BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
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AddInternal(CollectionManager = new CollectionManager(Storage));
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}
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}
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}
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}
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