osu/osu.Game/Rulesets/UI/IFrameStableClock.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.UI
{
public interface IFrameStableClock : IGameplayClock
{
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IBindable<bool> IsCatchingUp { get; }
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/// <summary>
/// Whether the frame stable clock is waiting on new frames to arrive to be able to progress time.
/// </summary>
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IBindable<bool> WaitingOnFrames { get; }
}
}