2020-10-27 04:54:33 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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2022-09-08 09:23:54 +00:00
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using osu.Game.Screens.Play;
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2020-10-27 04:54:33 +00:00
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namespace osu.Game.Rulesets.UI
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{
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2022-09-08 09:23:54 +00:00
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public interface IFrameStableClock : IGameplayClock
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{
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2020-10-27 05:10:12 +00:00
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IBindable<bool> IsCatchingUp { get; }
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2020-10-27 09:13:45 +00:00
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2020-11-01 14:21:24 +00:00
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/// <summary>
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/// Whether the frame stable clock is waiting on new frames to arrive to be able to progress time.
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/// </summary>
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IBindable<bool> WaitingOnFrames { get; }
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2020-10-27 04:54:33 +00:00
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}
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}
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