osu/osu.Game/GameModes/Menu/MainMenu.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.GameModes.Menu
{
internal class MainMenu : GameMode
{
public override string Name => @"Main Menu";
private AudioTrackBass bgm;
public override void Load()
{
base.Load();
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
Children = new Drawable[]
{
new ButtonSystem(),
new TextBox
{
Text = @"The quick brown fox jumped over the lazy dog.",
Position = new Vector2(50, 50),
Size = new Vector2(300, 20)
},
new SpriteText
{
Text = @"The quick brown fox jumped over the lazy dog.",
Position = new Vector2(50, 80),
Size = new Vector2(300, 20)
}
};
}
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}
}