osu/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableBarLine.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public partial class TestSceneDrawableBarLine : TaikoSkinnableTestScene
{
[Cached(typeof(IScrollingInfo))]
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
{
Direction = { Value = ScrollingDirection.Left },
TimeRange = { Value = 5000 },
};
[BackgroundDependencyLoader]
private void load()
{
AddStep("Bar line", () => SetContents(_ =>
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{
ScrollingHitObjectContainer hoc;
var cont = new Container
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{
RelativeSizeAxes = Axes.Both,
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Height = 0.2f,
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new TaikoPlayfield(),
hoc = new ScrollingHitObjectContainer()
}
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};
hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
return cont;
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}));
AddStep("Bar line (major)", () => SetContents(_ =>
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{
ScrollingHitObjectContainer hoc;
var cont = new Container
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{
RelativeSizeAxes = Axes.Both,
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Height = 0.2f,
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new TaikoPlayfield(),
hoc = new ScrollingHitObjectContainer()
}
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};
hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime(true))
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
return cont;
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}));
}
private BarLine createBarLineAtCurrentTime(bool major = false)
{
var barLine = new BarLine
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{
Major = major,
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StartTime = Time.Current + 5000,
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};
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
barLine.ApplyDefaults(cpi, new BeatmapDifficulty());
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return barLine;
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}
}
}