2019-08-30 04:04:11 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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2021-05-10 13:36:20 +00:00
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using osu.Framework.Allocation;
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2019-08-30 04:04:11 +00:00
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Text;
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using osu.Game.Graphics.Sprites;
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2021-03-06 23:28:08 +00:00
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using osuTK;
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2019-08-30 04:04:11 +00:00
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namespace osu.Game.Skinning
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{
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2021-05-10 13:36:20 +00:00
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public sealed class LegacySpriteText : OsuSpriteText
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2019-08-30 04:04:11 +00:00
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{
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2021-05-10 13:36:20 +00:00
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private readonly LegacyFont font;
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private LegacyGlyphStore glyphStore;
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2019-08-30 04:04:11 +00:00
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2020-10-19 05:59:03 +00:00
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protected override char FixedWidthReferenceCharacter => '5';
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protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' };
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2021-05-10 13:36:20 +00:00
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public LegacySpriteText(LegacyFont font)
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2019-08-30 04:04:11 +00:00
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{
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2021-05-10 13:36:20 +00:00
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this.font = font;
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2019-08-30 04:04:11 +00:00
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Shadow = false;
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UseFullGlyphHeight = false;
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2021-05-10 13:36:20 +00:00
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}
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2019-08-30 04:04:11 +00:00
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2021-05-10 13:36:20 +00:00
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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2021-03-06 23:28:08 +00:00
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Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true);
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Spacing = new Vector2(-skin.GetFontOverlap(font), 0);
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2019-08-30 04:04:11 +00:00
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glyphStore = new LegacyGlyphStore(skin);
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}
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2020-10-19 05:59:03 +00:00
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protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore);
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2019-08-30 04:04:11 +00:00
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private class LegacyGlyphStore : ITexturedGlyphLookupStore
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{
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private readonly ISkin skin;
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public LegacyGlyphStore(ISkin skin)
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{
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this.skin = skin;
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}
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public ITexturedCharacterGlyph Get(string fontName, char character)
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{
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2020-10-15 08:56:37 +00:00
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var lookup = getLookupName(character);
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var texture = skin.GetTexture($"{fontName}-{lookup}");
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2019-08-30 04:04:11 +00:00
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if (texture == null)
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return null;
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return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, null), texture, 1f / texture.ScaleAdjust);
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}
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2020-10-15 08:56:37 +00:00
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private static string getLookupName(char character)
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{
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switch (character)
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{
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case ',':
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return "comma";
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case '.':
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return "dot";
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case '%':
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return "percent";
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default:
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return character.ToString();
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}
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}
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2019-08-30 04:04:11 +00:00
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public Task<ITexturedCharacterGlyph> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
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}
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}
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}
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