2020-04-20 05:32:51 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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2020-04-27 07:13:28 +00:00
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/// <summary>
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/// A hit used specifically for drum rolls, where spawning flying hits is required.
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/// </summary>
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public class DrawableFlyingHit : DrawableHit
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2020-04-20 05:32:51 +00:00
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{
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2020-04-27 07:48:17 +00:00
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public DrawableFlyingHit(DrawableDrumRollTick drumRollTick)
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: base(new IgnoreHit
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{
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StartTime = drumRollTick.HitObject.StartTime + drumRollTick.Result.TimeOffset,
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IsStrong = drumRollTick.HitObject.IsStrong,
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Type = drumRollTick.JudgementType
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})
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2020-04-20 05:32:51 +00:00
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{
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2020-04-27 07:48:17 +00:00
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HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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2020-04-20 05:32:51 +00:00
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}
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2020-04-27 07:48:17 +00:00
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protected override void LoadComplete()
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2020-04-20 05:32:51 +00:00
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{
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2020-04-27 07:48:17 +00:00
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base.LoadComplete();
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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2020-04-20 05:32:51 +00:00
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}
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2020-09-26 18:59:55 +00:00
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protected override void LoadSamples()
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{
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// block base call - flying hits are not supposed to play samples
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// the base call could overwrite the type of this hit
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}
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2020-04-20 05:32:51 +00:00
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}
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}
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