2020-10-22 10:41:10 +00:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
|
2020-10-21 10:05:20 +00:00
|
|
|
using System;
|
|
|
|
using System.Collections.Generic;
|
2020-10-22 09:37:19 +00:00
|
|
|
using System.Diagnostics;
|
2020-10-21 10:05:20 +00:00
|
|
|
using System.Linq;
|
|
|
|
using System.Threading.Tasks;
|
2020-10-22 04:41:54 +00:00
|
|
|
using osu.Framework.Allocation;
|
|
|
|
using osu.Framework.Bindables;
|
2021-05-21 06:57:31 +00:00
|
|
|
using osu.Framework.Development;
|
2021-02-09 04:46:00 +00:00
|
|
|
using osu.Framework.Graphics;
|
2022-02-23 15:59:25 +00:00
|
|
|
using osu.Framework.Logging;
|
2020-10-22 05:54:27 +00:00
|
|
|
using osu.Game.Beatmaps;
|
2020-10-22 04:41:54 +00:00
|
|
|
using osu.Game.Online.API;
|
2020-10-22 10:17:19 +00:00
|
|
|
using osu.Game.Replays.Legacy;
|
2020-10-22 05:54:27 +00:00
|
|
|
using osu.Game.Rulesets.Replays;
|
|
|
|
using osu.Game.Rulesets.Replays.Types;
|
2020-12-14 08:33:23 +00:00
|
|
|
using osu.Game.Scoring;
|
2020-10-26 23:05:03 +00:00
|
|
|
using osu.Game.Screens.Play;
|
2020-10-21 10:05:20 +00:00
|
|
|
|
|
|
|
namespace osu.Game.Online.Spectator
|
|
|
|
{
|
2021-05-20 07:30:56 +00:00
|
|
|
public abstract class SpectatorClient : Component, ISpectatorClient
|
2020-10-21 10:05:20 +00:00
|
|
|
{
|
2020-10-26 07:31:39 +00:00
|
|
|
/// <summary>
|
|
|
|
/// The maximum milliseconds between frame bundle sends.
|
|
|
|
/// </summary>
|
|
|
|
public const double TIME_BETWEEN_SENDS = 200;
|
|
|
|
|
2021-05-20 07:30:56 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Whether the <see cref="SpectatorClient"/> is currently connected.
|
|
|
|
/// This is NOT thread safe and usage should be scheduled.
|
|
|
|
/// </summary>
|
|
|
|
public abstract IBindable<bool> IsConnected { get; }
|
2020-10-21 10:05:20 +00:00
|
|
|
|
2022-02-02 14:19:43 +00:00
|
|
|
/// <summary>
|
|
|
|
/// The states of all users currently being watched.
|
|
|
|
/// </summary>
|
2022-05-30 10:18:38 +00:00
|
|
|
public virtual IBindableDictionary<int, SpectatorState> WatchedUserStates => watchedUserStates;
|
2022-02-02 14:19:43 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// A global list of all players currently playing.
|
|
|
|
/// </summary>
|
|
|
|
public IBindableList<int> PlayingUsers => playingUsers;
|
|
|
|
|
2021-05-20 08:51:09 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Whether the local user is playing.
|
|
|
|
/// </summary>
|
2021-05-20 07:30:56 +00:00
|
|
|
protected bool IsPlaying { get; private set; }
|
2020-10-22 09:37:19 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Called whenever new frames arrive from the server.
|
|
|
|
/// </summary>
|
2022-04-11 09:51:37 +00:00
|
|
|
public virtual event Action<int, FrameDataBundle>? OnNewFrames;
|
2020-10-22 09:10:27 +00:00
|
|
|
|
2020-10-26 11:05:11 +00:00
|
|
|
/// <summary>
|
2021-04-16 05:11:55 +00:00
|
|
|
/// Called whenever a user starts a play session, or immediately if the user is being watched and currently in a play session.
|
2020-10-26 11:05:11 +00:00
|
|
|
/// </summary>
|
2022-04-11 09:51:37 +00:00
|
|
|
public virtual event Action<int, SpectatorState>? OnUserBeganPlaying;
|
2020-10-26 11:05:11 +00:00
|
|
|
|
|
|
|
/// <summary>
|
2020-11-01 13:39:10 +00:00
|
|
|
/// Called whenever a user finishes a play session.
|
2020-10-26 11:05:11 +00:00
|
|
|
/// </summary>
|
2022-04-11 09:51:37 +00:00
|
|
|
public virtual event Action<int, SpectatorState>? OnUserFinishedPlaying;
|
2020-10-26 11:05:11 +00:00
|
|
|
|
2022-02-23 17:29:49 +00:00
|
|
|
/// <summary>
|
2022-08-24 06:50:29 +00:00
|
|
|
/// A dictionary containing all users currently being watched, with the number of watching components for each user.
|
2022-02-23 17:29:49 +00:00
|
|
|
/// </summary>
|
2022-08-25 06:50:52 +00:00
|
|
|
private readonly Dictionary<int, int> watchedUsersRefCounts = new Dictionary<int, int>();
|
2022-02-23 17:29:49 +00:00
|
|
|
|
|
|
|
private readonly BindableDictionary<int, SpectatorState> watchedUserStates = new BindableDictionary<int, SpectatorState>();
|
2022-08-24 06:50:29 +00:00
|
|
|
|
2022-02-23 17:29:49 +00:00
|
|
|
private readonly BindableList<int> playingUsers = new BindableList<int>();
|
|
|
|
private readonly SpectatorState currentState = new SpectatorState();
|
|
|
|
|
|
|
|
private IBeatmap? currentBeatmap;
|
|
|
|
private Score? currentScore;
|
|
|
|
|
|
|
|
private readonly Queue<FrameDataBundle> pendingFrameBundles = new Queue<FrameDataBundle>();
|
|
|
|
|
|
|
|
private readonly Queue<LegacyReplayFrame> pendingFrames = new Queue<LegacyReplayFrame>();
|
|
|
|
|
|
|
|
private double lastPurgeTime;
|
|
|
|
|
|
|
|
private Task? lastSend;
|
|
|
|
|
|
|
|
private const int max_pending_frames = 30;
|
|
|
|
|
2020-10-22 04:41:54 +00:00
|
|
|
[BackgroundDependencyLoader]
|
2021-05-20 07:30:56 +00:00
|
|
|
private void load()
|
2020-10-21 10:05:20 +00:00
|
|
|
{
|
2021-05-20 09:37:27 +00:00
|
|
|
IsConnected.BindValueChanged(connected => Schedule(() =>
|
2020-10-22 04:41:54 +00:00
|
|
|
{
|
2021-05-20 07:30:56 +00:00
|
|
|
if (connected.NewValue)
|
2021-02-11 09:32:54 +00:00
|
|
|
{
|
2021-05-20 07:30:56 +00:00
|
|
|
// get all the users that were previously being watched
|
2022-08-25 06:50:52 +00:00
|
|
|
var users = new Dictionary<int, int>(watchedUsersRefCounts);
|
|
|
|
watchedUsersRefCounts.Clear();
|
2021-05-20 07:30:56 +00:00
|
|
|
|
|
|
|
// resubscribe to watched users.
|
2022-08-24 06:50:29 +00:00
|
|
|
foreach ((int user, int watchers) in users)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < watchers; i++)
|
|
|
|
WatchUser(user);
|
|
|
|
}
|
2021-05-20 07:30:56 +00:00
|
|
|
|
|
|
|
// re-send state in case it wasn't received
|
|
|
|
if (IsPlaying)
|
2022-02-15 10:08:32 +00:00
|
|
|
// TODO: this is likely sent out of order after a reconnect scenario. needs further consideration.
|
2021-05-20 07:30:56 +00:00
|
|
|
BeginPlayingInternal(currentState);
|
|
|
|
}
|
|
|
|
else
|
2022-02-02 14:19:43 +00:00
|
|
|
{
|
|
|
|
playingUsers.Clear();
|
2022-02-09 03:09:04 +00:00
|
|
|
watchedUserStates.Clear();
|
2022-02-02 14:19:43 +00:00
|
|
|
}
|
2021-05-20 09:37:27 +00:00
|
|
|
}), true);
|
2020-10-21 10:05:20 +00:00
|
|
|
}
|
|
|
|
|
2020-10-22 09:37:19 +00:00
|
|
|
Task ISpectatorClient.UserBeganPlaying(int userId, SpectatorState state)
|
2020-10-21 10:05:20 +00:00
|
|
|
{
|
2021-05-20 09:37:27 +00:00
|
|
|
Schedule(() =>
|
2021-04-19 07:06:40 +00:00
|
|
|
{
|
2022-02-02 14:19:43 +00:00
|
|
|
if (!playingUsers.Contains(userId))
|
|
|
|
playingUsers.Add(userId);
|
|
|
|
|
2022-08-25 06:50:52 +00:00
|
|
|
if (watchedUsersRefCounts.ContainsKey(userId))
|
2022-02-09 03:09:04 +00:00
|
|
|
watchedUserStates[userId] = state;
|
2022-02-02 14:19:43 +00:00
|
|
|
|
2021-05-20 09:37:27 +00:00
|
|
|
OnUserBeganPlaying?.Invoke(userId, state);
|
|
|
|
});
|
2020-10-26 11:05:11 +00:00
|
|
|
|
2020-10-21 10:05:20 +00:00
|
|
|
return Task.CompletedTask;
|
|
|
|
}
|
|
|
|
|
2020-10-22 09:37:19 +00:00
|
|
|
Task ISpectatorClient.UserFinishedPlaying(int userId, SpectatorState state)
|
2020-10-21 10:05:20 +00:00
|
|
|
{
|
2021-05-20 09:37:27 +00:00
|
|
|
Schedule(() =>
|
2021-04-19 07:06:40 +00:00
|
|
|
{
|
2022-02-02 14:19:43 +00:00
|
|
|
playingUsers.Remove(userId);
|
|
|
|
|
2022-08-25 06:50:52 +00:00
|
|
|
if (watchedUsersRefCounts.ContainsKey(userId))
|
2022-02-09 03:09:04 +00:00
|
|
|
watchedUserStates[userId] = state;
|
2022-02-02 14:19:43 +00:00
|
|
|
|
2021-05-20 09:37:27 +00:00
|
|
|
OnUserFinishedPlaying?.Invoke(userId, state);
|
|
|
|
});
|
2020-10-26 11:05:11 +00:00
|
|
|
|
2020-10-21 10:05:20 +00:00
|
|
|
return Task.CompletedTask;
|
|
|
|
}
|
|
|
|
|
2020-10-22 09:37:19 +00:00
|
|
|
Task ISpectatorClient.UserSentFrames(int userId, FrameDataBundle data)
|
2020-10-21 10:05:20 +00:00
|
|
|
{
|
2022-01-31 09:32:17 +00:00
|
|
|
if (data.Frames.Count > 0)
|
|
|
|
data.Frames[^1].Header = data.Header;
|
|
|
|
|
2021-05-20 09:37:27 +00:00
|
|
|
Schedule(() => OnNewFrames?.Invoke(userId, data));
|
2020-10-26 11:05:11 +00:00
|
|
|
|
2020-10-21 10:05:20 +00:00
|
|
|
return Task.CompletedTask;
|
|
|
|
}
|
|
|
|
|
2021-10-01 17:22:23 +00:00
|
|
|
public void BeginPlaying(GameplayState state, Score score)
|
2020-10-22 06:27:04 +00:00
|
|
|
{
|
2021-12-06 07:34:15 +00:00
|
|
|
// This schedule is only here to match the one below in `EndPlaying`.
|
|
|
|
Schedule(() =>
|
|
|
|
{
|
|
|
|
if (IsPlaying)
|
|
|
|
throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing");
|
2020-10-22 09:37:19 +00:00
|
|
|
|
2021-12-06 07:34:15 +00:00
|
|
|
IsPlaying = true;
|
2020-10-22 09:37:19 +00:00
|
|
|
|
2021-12-06 07:34:15 +00:00
|
|
|
// transfer state at point of beginning play
|
|
|
|
currentState.BeatmapID = score.ScoreInfo.BeatmapInfo.OnlineID;
|
|
|
|
currentState.RulesetID = score.ScoreInfo.RulesetID;
|
|
|
|
currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
|
2022-02-09 03:09:04 +00:00
|
|
|
currentState.State = SpectatedUserState.Playing;
|
2022-05-31 10:53:37 +00:00
|
|
|
currentState.MaximumScoringValues = state.ScoreProcessor.MaximumScoringValues;
|
2020-10-22 08:29:43 +00:00
|
|
|
|
2021-12-06 07:34:15 +00:00
|
|
|
currentBeatmap = state.Beatmap;
|
|
|
|
currentScore = score;
|
2020-12-14 08:33:23 +00:00
|
|
|
|
2021-12-06 07:34:15 +00:00
|
|
|
BeginPlayingInternal(currentState);
|
|
|
|
});
|
2020-10-22 06:27:04 +00:00
|
|
|
}
|
2020-10-21 10:05:20 +00:00
|
|
|
|
2022-02-23 15:59:25 +00:00
|
|
|
public void HandleFrame(ReplayFrame frame) => Schedule(() =>
|
|
|
|
{
|
|
|
|
if (!IsPlaying)
|
|
|
|
{
|
|
|
|
Logger.Log($"Frames arrived at {nameof(SpectatorClient)} outside of gameplay scope and will be ignored.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (frame is IConvertibleReplayFrame convertible)
|
2022-07-03 11:27:56 +00:00
|
|
|
{
|
|
|
|
Debug.Assert(currentBeatmap != null);
|
|
|
|
pendingFrames.Enqueue(convertible.ToLegacy(currentBeatmap));
|
|
|
|
}
|
2022-02-23 15:59:25 +00:00
|
|
|
|
|
|
|
if (pendingFrames.Count > max_pending_frames)
|
|
|
|
purgePendingFrames();
|
|
|
|
});
|
|
|
|
|
2022-02-01 06:51:41 +00:00
|
|
|
public void EndPlaying(GameplayState state)
|
2020-10-22 06:27:04 +00:00
|
|
|
{
|
2021-12-06 07:34:15 +00:00
|
|
|
// This method is most commonly called via Dispose(), which is can be asynchronous (via the AsyncDisposalQueue).
|
|
|
|
// We probably need to find a better way to handle this...
|
2021-05-21 06:57:39 +00:00
|
|
|
Schedule(() =>
|
|
|
|
{
|
2021-05-21 07:00:58 +00:00
|
|
|
if (!IsPlaying)
|
|
|
|
return;
|
2020-10-22 13:56:23 +00:00
|
|
|
|
2022-07-25 01:34:42 +00:00
|
|
|
// Disposal can take some time, leading to EndPlaying potentially being called after a future play session.
|
|
|
|
// Account for this by ensuring the score of the current play matches the one in the provided state.
|
2022-07-25 01:21:52 +00:00
|
|
|
if (currentScore != state.Score)
|
|
|
|
return;
|
|
|
|
|
2022-01-28 13:26:05 +00:00
|
|
|
if (pendingFrames.Count > 0)
|
2022-02-15 10:05:46 +00:00
|
|
|
purgePendingFrames();
|
2022-01-28 13:26:05 +00:00
|
|
|
|
2021-05-21 06:57:39 +00:00
|
|
|
IsPlaying = false;
|
|
|
|
currentBeatmap = null;
|
2020-10-22 13:56:23 +00:00
|
|
|
|
2022-02-01 06:51:41 +00:00
|
|
|
if (state.HasPassed)
|
2022-02-09 03:09:04 +00:00
|
|
|
currentState.State = SpectatedUserState.Passed;
|
2022-02-01 06:51:41 +00:00
|
|
|
else if (state.HasFailed)
|
2022-02-09 03:09:04 +00:00
|
|
|
currentState.State = SpectatedUserState.Failed;
|
2022-02-01 06:51:41 +00:00
|
|
|
else
|
2022-02-09 03:09:04 +00:00
|
|
|
currentState.State = SpectatedUserState.Quit;
|
2022-02-01 06:51:41 +00:00
|
|
|
|
2021-05-21 06:57:39 +00:00
|
|
|
EndPlayingInternal(currentState);
|
|
|
|
});
|
2020-10-22 06:27:04 +00:00
|
|
|
}
|
|
|
|
|
2022-04-11 10:27:14 +00:00
|
|
|
public virtual void WatchUser(int userId)
|
2020-10-22 06:27:04 +00:00
|
|
|
{
|
2021-05-21 06:57:31 +00:00
|
|
|
Debug.Assert(ThreadSafety.IsUpdateThread);
|
2020-10-22 09:37:19 +00:00
|
|
|
|
2022-08-25 06:50:52 +00:00
|
|
|
if (watchedUsersRefCounts.ContainsKey(userId))
|
2022-08-24 06:50:29 +00:00
|
|
|
{
|
2022-08-25 06:50:52 +00:00
|
|
|
watchedUsersRefCounts[userId]++;
|
2021-05-20 09:37:27 +00:00
|
|
|
return;
|
2022-08-24 06:50:29 +00:00
|
|
|
}
|
2020-10-22 09:37:19 +00:00
|
|
|
|
2022-08-25 06:50:52 +00:00
|
|
|
watchedUsersRefCounts.Add(userId, 1);
|
2021-05-20 07:30:56 +00:00
|
|
|
WatchUserInternal(userId);
|
2020-10-22 06:27:04 +00:00
|
|
|
}
|
2020-10-22 05:54:27 +00:00
|
|
|
|
2021-05-20 07:30:56 +00:00
|
|
|
public void StopWatchingUser(int userId)
|
2020-10-22 10:17:19 +00:00
|
|
|
{
|
2021-05-20 10:45:11 +00:00
|
|
|
// This method is most commonly called via Dispose(), which is asynchronous.
|
|
|
|
// Todo: This should not be a thing, but requires framework changes.
|
|
|
|
Schedule(() =>
|
|
|
|
{
|
2022-08-25 06:50:52 +00:00
|
|
|
if (watchedUsersRefCounts.TryGetValue(userId, out int watchers) && watchers > 1)
|
2022-08-24 06:50:29 +00:00
|
|
|
{
|
2022-08-25 06:50:52 +00:00
|
|
|
watchedUsersRefCounts[userId]--;
|
2022-08-24 06:50:29 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2022-08-25 06:50:52 +00:00
|
|
|
watchedUsersRefCounts.Remove(userId);
|
2022-02-09 03:09:04 +00:00
|
|
|
watchedUserStates.Remove(userId);
|
2021-05-20 10:45:11 +00:00
|
|
|
StopWatchingUserInternal(userId);
|
|
|
|
});
|
2020-10-22 10:17:19 +00:00
|
|
|
}
|
|
|
|
|
2021-05-20 07:30:56 +00:00
|
|
|
protected abstract Task BeginPlayingInternal(SpectatorState state);
|
|
|
|
|
2022-02-23 17:19:12 +00:00
|
|
|
protected abstract Task SendFramesInternal(FrameDataBundle bundle);
|
2022-02-23 17:29:49 +00:00
|
|
|
|
2021-05-20 07:30:56 +00:00
|
|
|
protected abstract Task EndPlayingInternal(SpectatorState state);
|
|
|
|
|
|
|
|
protected abstract Task WatchUserInternal(int userId);
|
|
|
|
|
|
|
|
protected abstract Task StopWatchingUserInternal(int userId);
|
|
|
|
|
2020-10-22 10:17:19 +00:00
|
|
|
protected override void Update()
|
|
|
|
{
|
|
|
|
base.Update();
|
|
|
|
|
2022-02-15 10:05:46 +00:00
|
|
|
if (pendingFrames.Count > 0 && Time.Current - lastPurgeTime > TIME_BETWEEN_SENDS)
|
2020-10-22 10:17:19 +00:00
|
|
|
purgePendingFrames();
|
|
|
|
}
|
|
|
|
|
2022-02-15 10:05:46 +00:00
|
|
|
private void purgePendingFrames()
|
2020-10-22 10:17:19 +00:00
|
|
|
{
|
2022-01-28 13:26:05 +00:00
|
|
|
if (pendingFrames.Count == 0)
|
2020-10-22 10:17:19 +00:00
|
|
|
return;
|
|
|
|
|
2022-02-15 10:05:46 +00:00
|
|
|
Debug.Assert(currentScore != null);
|
|
|
|
|
2020-10-22 10:17:19 +00:00
|
|
|
var frames = pendingFrames.ToArray();
|
2022-02-15 10:05:46 +00:00
|
|
|
var bundle = new FrameDataBundle(currentScore.ScoreInfo, frames);
|
2020-10-22 10:17:19 +00:00
|
|
|
|
|
|
|
pendingFrames.Clear();
|
2022-02-15 10:05:46 +00:00
|
|
|
lastPurgeTime = Time.Current;
|
2020-10-22 10:17:19 +00:00
|
|
|
|
2022-02-15 10:05:46 +00:00
|
|
|
pendingFrameBundles.Enqueue(bundle);
|
2020-12-14 08:33:23 +00:00
|
|
|
|
2022-02-15 10:05:46 +00:00
|
|
|
sendNextBundleIfRequired();
|
|
|
|
}
|
|
|
|
|
|
|
|
private void sendNextBundleIfRequired()
|
|
|
|
{
|
2022-02-23 17:19:12 +00:00
|
|
|
Debug.Assert(ThreadSafety.IsUpdateThread);
|
|
|
|
|
2022-02-15 10:05:46 +00:00
|
|
|
if (lastSend?.IsCompleted == false)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!pendingFrameBundles.TryPeek(out var bundle))
|
|
|
|
return;
|
|
|
|
|
2022-02-23 17:19:12 +00:00
|
|
|
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
|
|
|
|
|
|
|
|
lastSend = tcs.Task;
|
|
|
|
|
2022-06-28 06:09:28 +00:00
|
|
|
SendFramesInternal(bundle).ContinueWith(t =>
|
2022-02-15 10:05:46 +00:00
|
|
|
{
|
2022-07-29 03:24:53 +00:00
|
|
|
// Handle exception outside of `Schedule` to ensure it doesn't go unobserved.
|
2022-02-23 17:19:12 +00:00
|
|
|
bool wasSuccessful = t.Exception == null;
|
|
|
|
|
2022-06-28 06:09:28 +00:00
|
|
|
return Schedule(() =>
|
|
|
|
{
|
|
|
|
// If the last bundle send wasn't successful, try again without dequeuing.
|
|
|
|
if (wasSuccessful)
|
|
|
|
pendingFrameBundles.Dequeue();
|
2020-10-22 10:17:19 +00:00
|
|
|
|
2022-06-28 06:09:28 +00:00
|
|
|
tcs.SetResult(wasSuccessful);
|
|
|
|
sendNextBundleIfRequired();
|
|
|
|
});
|
|
|
|
});
|
2020-10-22 05:54:27 +00:00
|
|
|
}
|
2020-10-21 10:05:20 +00:00
|
|
|
}
|
|
|
|
}
|