osu/osu.Game.Rulesets.Taiko.Tests/DrawableTestStrongHit.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

39 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 07:37:17 +00:00
#nullable disable
using System.Linq;
2021-09-16 09:26:12 +00:00
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
2020-09-25 10:25:58 +00:00
public class DrawableTestStrongHit : DrawableTestHit
{
private readonly bool hitBoth;
public DrawableTestStrongHit(double startTime, HitResult type = HitResult.Great, bool hitBoth = true)
: base(new Hit
{
IsStrong = true,
StartTime = startTime,
2020-09-25 10:25:58 +00:00
}, type)
{
this.hitBoth = hitBoth;
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
var nestedStrongHit = (DrawableStrongNestedHit)NestedHitObjects.Single();
2020-09-25 10:25:58 +00:00
nestedStrongHit.Result.Type = hitBoth ? Type : HitResult.Miss;
}
2021-09-16 09:26:12 +00:00
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
}
}