mirror of https://github.com/ppy/osu
64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Online.API;
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namespace osu.Game.Overlays.Options
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{
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public class LoginOptions : OptionsSubsection
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{
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public LoginOptions(APIAccess api)
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{
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var state = api == null ? APIAccess.APIState.Offline : api.State;
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Header = "Sign In";
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Children = new[]
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{
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new Container
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{
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Alpha = state == APIAccess.APIState.Online ? 1 : 0,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new[]
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{
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new SpriteText { Text = $"Logged in as {api?.Username}" }
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}
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},
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new Container
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{
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Alpha = state == APIAccess.APIState.Offline ? 1 : 0,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new[] { new LoginForm() }
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},
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};
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}
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}
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public class LoginForm : FlowContainer
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{
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public LoginForm()
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{
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Direction = FlowDirection.VerticalOnly;
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Spacing = new Vector2(0, 5);
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// TODO: Wire things up
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Children = new Drawable[]
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{
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new SpriteText { Text = "Username" },
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new TextBox { Height = 20, RelativeSizeAxes = Axes.X },
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new SpriteText { Text = "Password" },
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new TextBox { Height = 20, RelativeSizeAxes = Axes.X },
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new Button
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{
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RelativeSizeAxes = Axes.X,
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Text = "Log in",
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}
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};
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}
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}
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}
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