2019-12-20 10:30:23 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2020-03-22 22:49:45 +00:00
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using System.Linq;
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2019-12-20 10:30:23 +00:00
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using osu.Framework.Bindables;
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2019-12-22 08:45:32 +00:00
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using osu.Game.Beatmaps;
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2019-12-20 10:30:23 +00:00
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using osu.Game.Configuration;
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2021-06-23 05:20:57 +00:00
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using osu.Game.Rulesets.Catch.Beatmaps;
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2019-12-20 10:30:23 +00:00
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModDifficultyAdjust : ModDifficultyAdjust, IApplicableToBeatmapProcessor
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
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public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
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public BindableBool HardRockOffsets { get; } = new BindableBool();
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protected override void ApplyLimits(bool extended)
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{
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base.ApplyLimits(extended);
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CircleSize.MaxValue = extended ? 11 : 10;
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ApproachRate.MaxValue = extended ? 11 : 10;
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}
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2020-03-20 20:34:36 +00:00
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public override string SettingDescription
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{
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get
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{
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string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
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string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
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return string.Join(", ", new[]
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{
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circleSize,
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base.SettingDescription,
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approachRate
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}.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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2019-12-25 06:20:04 +00:00
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protected override void TransferSettings(BeatmapDifficulty difficulty)
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{
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base.TransferSettings(difficulty);
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2019-12-27 10:05:17 +00:00
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TransferSetting(CircleSize, difficulty.CircleSize);
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TransferSetting(ApproachRate, difficulty.ApproachRate);
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}
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protected override void ApplySettings(BeatmapDifficulty difficulty)
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{
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base.ApplySettings(difficulty);
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2021-01-06 20:57:54 +00:00
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ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
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ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
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}
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public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
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{
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var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
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catchProcessor.HardRockOffsets = HardRockOffsets.Value;
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}
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}
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}
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