osu/osu.Game/Graphics/ScreenshotManager.cs

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C#
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2018-03-13 21:17:12 +00:00
using System;
using System.Drawing.Imaging;
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Game.Graphics
{
public class ScreenshotManager : Drawable
{
private Bindable<ScreenshotFormat> screenshotFormat;
private GameHost host;
private Storage storage;
[BackgroundDependencyLoader]
private void load(GameHost host, OsuConfigManager config, Storage storage)
{
this.host = host;
this.storage = storage.GetStorageForDirectory(@"screenshots");
screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
}
public void TakeScreenshot()
{
host.TakeScreenshot(screenshotBitmap =>
{
var stream = storage.GetStream($"{DateTime.Now:yyyyMMddTHHmmss}.{screenshotFormat.ToString().ToLower()}", FileAccess.Write);
switch (screenshotFormat.Value)
{
case ScreenshotFormat.Png:
screenshotBitmap.Save(stream, ImageFormat.Png);
break;
case ScreenshotFormat.Jpg:
screenshotBitmap.Save(stream, ImageFormat.Jpeg);
break;
default:
throw new ArgumentOutOfRangeException(nameof(screenshotFormat));
}
});
}
}
}